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Old Mar 08, 2008, 06:30 PM // 18:30   #281
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I think the human version of that model is brunette.

Better yet, was Leah Stone from the south?
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Old Mar 08, 2008, 10:28 PM // 22:28   #282
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Although there are missions in each campaign that I have seriously wondered what the designers were thinking when they came up with them, the worst in terms of design, in my opinion, are:

Prophecies - Dunes of Despair. It seems to me that missions from Sanctum Cay on are a two-part affair - do the mission first and then go back and do the bonus which is time consuming. I still have 5 missions to do in this chapter.

Factions - Vizunah Square, Arborstone, and Raisu Palace. Too much over the top craziness plus you’re gimped with the NPCs you have to bring or protect. I was working on getting all the way through Raisu Palace when I got sidetracked with EotN.

Nightfall - So far so good with these, but I’ve only made it to Tikhard Orchard. I’ve read that there are some bad ones coming up … bad because I rarely use PUGs, my guildies are rarely online and the players on my friends list must have gone back to Halo. Someone posted earlier that Jennur’s Horde requires humans and I just read that Koss is required … I’m doomed.

EotN - The only primary quest “mission” that’s given me any problems here has been The Elusive Golemancer which glitched once at the Indestructible Golem, but it‘s worked fine every other time. The rest are all OK to do with heroes and henchies although the last two are weird. I need to re-visit Destruction Depths and A Time for Heroes to find out how to do them better.
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Old Mar 08, 2008, 10:37 PM // 22:37   #283
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All the Jungle missions.
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Old Mar 08, 2008, 11:12 PM // 23:12   #284
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My vote goes to Vizunah Square, has to be one of the worst mission ever. You have no control over the other team.
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Old Mar 08, 2008, 11:54 PM // 23:54   #285
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Any mission involving an aggro happy NPC suffering from the headless chicken syndrome that you have to keep alive.
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Old Mar 09, 2008, 12:09 AM // 00:09   #286
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Vizunah Square.

Unwaking waters has the same flaw (pairing me to a random human team) but at least A) it's shorter, B) easy with the right team even if the other team isn't very good, and C) more likely to pair you to a AI team since the humans get in and get out on it. Vizunah, though, sheesh. I've done this one with about five different characters so far and the best I've managed is experts. It'll definitely be the chokepoint for my Canthan protector titles.

They should give the option of playing with another person or an AI team, both have their pros and cons, but I'd opt for AI over the randomness of getting a good team on the other side.
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Old Mar 09, 2008, 12:13 AM // 00:13   #287
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any mission that requires you to keep an npc alive who likes to run off into battle! or the ones where the npc's like to stay back and get stuck---poorly designed! (viz square I am talking about you!)
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Old Mar 09, 2008, 12:18 AM // 00:18   #288
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viz square is fun when you get 4 mm's
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Old Mar 09, 2008, 12:29 AM // 00:29   #289
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Quote:
Originally Posted by Malice Black
Worst designed? Elona Reach

So much wasted space there.
Dunes of Despair has far more wasted space then Elona Reach.

Worst mission, I'd say Sanctum Cay, ever since it had that glitch for the day and made it impossible to do, the missions never quiet worked right when you try and do the bonus and mission together.
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Old Mar 09, 2008, 12:48 AM // 00:48   #290
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Quote:
Originally Posted by Diddy bow
Id have to say Unwakuing waters, you are basicly useless as a melle class. As a melle you cant target wannabee glint so the henchies attack other ennimies>other ennimies healers>each other>you>wannbee glint by which time wannabee glints megasuperimba lightning has owned them all (bunch up ftL). Ill proberly consider a run of it on my warrior since its so fking annoying >.< .


there used to be a glitch, and glint killed my whole party at the end but didnt attack me!! so my warrior just chipped her down in about a minute
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Old Mar 09, 2008, 01:48 AM // 01:48   #291
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THK is booooooring now and I hated pretty much all of Factions with the time missions.
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Old Mar 09, 2008, 03:19 AM // 03:19   #292
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Quote:
Originally Posted by Stormlord Alex
Oh noes! PvEers need to learn what a snare is!
... tbh, I liked the fact you actually had to do something to get Master's at Moddok.

I don't like a fair number of Prophecies missions.. they're just long and boring, with the same mobs over and over again... the Maguuma missions are all very much like this.

btw...Moddok is very much possible with heroes and hench. You just need to set up yourself and heroes with snare skills - Shadow Prison, cripshot, Mind Freeze, Water Trident, Bull's Strike.
The fighting in the mission is piss easy, so you can happily bring builds specifically for the runners.
<3 <3 <3 you and you're avatar and your posts =3
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Old Mar 09, 2008, 07:34 AM // 07:34   #293
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Quote:
Originally Posted by X Ice Man X
Worst mission, I'd say Sanctum Cay, ever since it had that glitch for the day and made it impossible to do, the missions never quiet worked right when you try and do the bonus and mission together.
Someone needs to update their info - Sanctum and bonus (and exploring every last pixel) is easily doable on a single run. Did it this morning with my baby ele, and did it 2 weeks ago in HM when my main toon was going for title.

For those unaware, the simple and foolproof steps are :
1) Take the bonus (talk to the shade)
2) Talk to teh shade again after seeing the Vizier
3) Go straight to the jetty and defend it. Ignore the rising of the boat and the Viz telling you to get onboard. Just keep camping and killing. After another 4 waves they stop.
4) Wait 45 secs to be sure no more waves coming.
5) Go up to shrine to complete bonus
6) Go clear the north and south beaches to max your explorer (optional)
7) Go back and hop on boat.

Mind you - in HM, those last couple of waves get a little frantic as they come closer together.

Back on topic - worst design mission has to be doppleganger, next would be "waiting for Leah" (but only because of Leah).
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Old Mar 09, 2008, 07:36 AM // 07:36   #294
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Worst? Factions.

Oh wait, you mean missions? Sorry...

Factions missions.
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Old Mar 09, 2008, 10:14 AM // 10:14   #295
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Quote:
Originally Posted by Eldin
Gate of Madness is just too labyrinthine and full of intersecting patrols - not to mention the nuking Dryders (I know you can interrupt/daze them to make it easier but still).
I think you're confusing Gate of Madness with Gate of Pain, because I don't remember any Dryders in the former but plenty in the latter...

Also, A Time For Heroes, mostly because you're CONSTANTLY ON ****ING FIRE.
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Old Mar 09, 2008, 10:35 AM // 10:35   #296
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Tahnakai Temple.

Having to restart the mission 3 times in Hard Mode because the spirits kept getting stuck on bad chest spawns was pretty frustrating.
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Old Mar 09, 2008, 11:24 AM // 11:24   #297
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I LOVE Vizunah. Enter mission, play until the final mob, get everything aggroed up.... and /resign.

Then watch the other person's reaction. Bonus points if it's a scrubway pickup group that gets wiped.
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Old Mar 09, 2008, 11:40 AM // 11:40   #298
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Gate of Madness. Too much boring, too much easy.
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Old Mar 09, 2008, 12:09 PM // 12:09   #299
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Cemetery.... Long and tedious and with 8 monks in tow, impossible to fail.
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Old Mar 09, 2008, 12:13 PM // 12:13   #300
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Vizunah and Gyala Hatchery. Hate both those missions with a passion. Stupid slow ass turtles.
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